Thứ Năm, 25 tháng 2, 2016

With Xtronaut Game, Space Exploration Is in the Cards


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Xtronaut game creator Dante Lauretta, who also leads NASA's OSIRIS-REx asteroid sample return mission, challenges players to fly their own space missions.Credit: Tariq Malik/Space.com
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NEW YORK — A new game, created by a NASA mission scientist, lets players take on the real-world challenges and opportunities of developing a space program: battling budget cuts, competing projects and even a government shutdown to launch research vessels into the solar system.


Designed by the leader of NASA's upcoming OSIRIS-REx mission to an asteriod, Xtronaut lets 2-4 players build and launch space missions while racing each other and fighting real-world obstacles.Credit: Xtronaut Enterprises

Dante Lauretta is principal investigator on the first U.S. mission to bring asteroid samples back to Earth, called OSIRIS-REx. While preparing the mission to the asteroid Bennu, which is now scheduled for launch in September, he was inspired to work on something else, too: a game where players compete to develop and execute space missions, called Xtronaut.

"What Xtronaut does is it kind of captures — for two to four players — the actual competitive nature of the spaceflight business," Lauretta told Space.com here at Toy Fair on Monday (Feb. 15). "We had to beat out other teams in order to get our mission selected by NASA; even after that happens there's still a lot of jockeying for resources and stuff that takes place." [These Are the Space Missions to Watch in 2016]


In the game, each player is in charge of a real-world launch complex and competes to launch science missions. Each mission has certain requirements and challenges; for instance, a larger spacecraft will bring back more science data (and therefore more points for the player, who's trying to reach 10), but it will require more power to launch and will be more challenging to build.





In the game Xtronaut, players compete to put together space missions and launch probes into the solar system.Credit: Tariq Malik/Space.com
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Players draw cards corresponding to specific real-world rockets — United Launch Alliance's Atlas and Delta rockets, SpaceX's Falcon and NASA's upcoming Space Launch System — as well as other cards that can help and hinder the missions. Gravity assists can help the rockets gain extra speed, for instance. (For added realism, the Falcon 9 stage 1 rocket card is reusable and goes back into the player's hand after launch.)

There is also a stage where players can trade components with one another, and action cards that can delay another's mission or boost one's own ahead in development.

"The action cards are where the real world comes into play," Lauretta said. "There are two categories of action card: one that lets you foil your opponents like getting their mission canceled, declaring a higher national priority and stealing one of the components on their game board, subjecting them to a financial audit, making them wait out a government shutdown. And then there's ones that can help you: a budget surplus lets you draw two, salvaging lets you go into the discard pile and pull a component out, and 'spare parts' lets you draw four."

Lauretta and Xtronaut CEO and co-founder Michael Lyon brought the game to the crowdfunding website Kickstarter, where the team raised $36,873 to produce and playtest the game. From the Kickstarter campaign they also picked up two collaborators: the graphic and design team Ben Shulman and Ian Zang. Shulman designed the blueprint-like design of the game, and Zang helped refine the gameplay — like adding the trading segment, and making the actions less adversarial.

"A lot of the action cards had what's called a 'take that' aspect," Zang told Space.com. "Dante is a rocket scientist, and he based a lot of the action cards around his real experiences in industry." But to make the game work more interactively, he encouraged paring down the game and adding moments that were more interactive, where players traded components or chose what to do with their cards.


Xtronaut's "mssion patch."Credit: Xtronaut Enterprises

The game is available to order online, although the team is still looking for a larger-scale distributor. They have developed an accompanying workbook that uses the game to teach children about space missions, which is already in use at some Boys' and Girls' Clubs. But for the young or old, Lauretta says the game is set to entertain as well as educate.

The most common positive feedback he hears is about "the reality of it: real rockets, real performance, real missions, real math," he said. "There's no good and bad, it's all about exploring. [The goal is] to have something that has the science and the rockets and the education — and people, I hope, will want to play it just because it's a really fun game to sit down and spend the evening playing."

- See more at: http://www.space.com/31949-xtronaut-space-exploration-card-game.html#sthash.DRPSaGqr.dpuf

Disney's 'Miles From Tomorrowland' Fuses Space Science and Fun



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The Callisto family travels through space in the Disney Junior TV show "Miles from Tomorrowland," whose first-season finale will air in March.Credit: Disney Junior

In an episode from "Miles From Tomorrowland" — a new Disney kid's TV show about a galactic-traveling family, whose first season finale will air in March — one of the characters sees Pluto out the spaceship's window and calls it a planet.

"No, it's a dwarf planet," another character says, echoing the still hotly debated consensus from an International Astronomical Union decision in 2006. To be a planet, the character continues, Pluto must be big enough to pick up other objects in its orbit, for example.

It's heavy stuff for a series aimed at 2- to 7-year-olds, but the science advisers behind the series say "Miles" is a welcome opportunity to get kids excited about space. [Video: 'Miles From Tomorrowland' Consults NASA, Space Architect]


One of the show's advisers, Randii Wessen, has worked at NASA's Jet Propulsion Laboratory (JPL) since Voyager 2 flew by Saturn in 1980. Science fiction fuels an interest in science, he told Space.com: A quick stroll into JPL offices reveal Millennium Falcons from "Star Wars" or posters from "2001: A Space Odyssey."
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"It's unfair to compare a show like this to a 'Star Trek' or 'Lost in Space,'" said Wessen, who is the lead study architect of a part of JPL that looks at coming mission concepts. While those shows feature heavy-duty science fiction, "Miles" features just a bit of science — "but not so much that it hurts somebody," he said.

For example, an episode about Saturn's moon Iapetus discusses how the solar system body is half-dark, half-light and incorporates details about its surface from NASA's Cassini mission to Saturn, with which Wessen is also involved. At the same time, science is only incidental to the story of "Miles," he said. One notable break from scientific fact: characters can travel in starships going faster than the speed of light.



Science Entertainment Exchange

"Miles," which premiered Feb. 6, 2015 on Disney Junior, follows the space missions of Miles Callisto and his family (including his mother, who is the captain) as they connect the universe for the Tomorrowland Transit Authority. Each episode has two 11-minute segments where Miles and his father, mother, sister and pet robot ostrich explore the universe. The season finale for "Miles" is next month and a second season is already in production.

While creating the show, officials from Disney got in touch with an organization called the Science Entertainment Exchange, a National Academy of Sciences program that connects entertainers with scientists and engineers. The organization helps fuel stories with scientific fact, whether they're about nuclear reactors or space.


Miles and his pet robotic ostrich Merc and an alien outside the Callisto family's starship in an episode of "Miles from Tomorrowland," an animated Disney Junior TV show about a family traveling the universe.Credit: Disney Junior

Wessen is a part of the exchange, as is John Spencer, the founder and president of the Space Tourism Society. Spencer, who also advised on the production, told Space.com the show's strength is showing people "enthusiastic about the future."

To convey that enthusiasm, the show incorporates extensions of current technologies such as 3D printing — it's used to great effect in deep space on the show, Spencer says — and also space farming, which is being pioneered in real life with the "Veggie" experiment onboard the International Space Station.

"Space is such an interesting subject," Spencer said, adding that "The Martian" was a blockbuster movie not only because of the science, but because of the storytelling. "What we liked in the movie was the diversity of crew members and countries helping out and all that stuff."

Spencer is a well-known designer of simulated space environments and exhibits, such as the new NASA Ames Research Center Visitor Center. One of his latest projects is a planned "Mars City," which will be placed in undeveloped ground near the Las Vegas Strip. More details will be forthcoming, he said.

The season finale for Disney's "Miles from Tomorrowland" will debut on the Disney Jr. app on March 11, and air on the Disney Channel on March 18.
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